CFG tuturital
MAGYAR VERZIÓ:
cg_blood 0/1 - vér.
cg_brass 0/1 - kirepülő töltényhüvelyek.
cg_chatTime 0-60000 - a chatbe írt szöveg megjelenítésének ideje (millisec-ben).
cg_drawBreathHint 0/1 - The text that says press such and such to hold your breath.
cg_drawCrosshairNames 0/1 - csapattárs nevének kijelzése, ha ráviszed a célkeresztet.
cg_drawFPS 0/1/2 - FPS kijelzése.
cg_drawLagometer 0/1 - Lagométer kijelzése.
cg_drawMantleHint 0/1 - szöveg kijelzése, ha egy tárgynál (pl. doboz, fal) fel lehet mászni.
cg_hudStanceHintPrints 0/1 - The text that says press such and such to stand up or crouch or prone.
cg_marks 0/1 - lövés/robbanásnyomok a falon/földön.
cg_marksLimit 0-1024 - lövés/robbanásnyomok száma.
cg_noTaunt 0/1 - Taunts such as yes sir, no sir.
cg_teamChatsOnly 0/1 - közös chat kikapcsolása (nem látjuk, amit a közösbe írnak).
cl_maxpackets 15-100 - küldött csomagok száma a szerver felé.
cl_mouseAccel 0-100 - egér gyorsítás.
cl_packetdup 0-5 - egy adott idő alatti, a szerver felé küldött adatok.
cl_voice 0/1 - a játékba épített mikrofonos beszélgetés.
com_hunkMegs 1-512 - a gépünk memóriájából a játék mennyit használ (ajánlott a memóriánk felét beírni).
com_maxfps 0-1000 - maximum FPS.
con_inputBoxColor - Console szín.
con_inputHintBoxColor - Console szín.
con_minicon 0/1 - kiírja a konzol szövegét balra, miközben az nincsen lenyitva.
con_miniconlines 0-100 - az egy sorral feljebb említett "minikonzol" hány sornyi szöveget jelenítsen meg maximum.
con_minicontime - a "minikonzolba" megjelenő üzenet megjelenítésének ideje (millisec-ben).
con_outputBarColor - Console szín.
con_outputSliderColor - Console szín.
con_outputWindowColor - Console szín.
g_log - a játék által log-olt log file neve.
hud_enable 0/1 - hud.
hud_fade_ammodisplay 0-30 - Time (in seconds) to fade the ammo hud display.
hud_fade_compass 0-30 - Time (in seconds) to fade the compass hud display.
hud_fade_offhand 0-30 - Time (in seconds) to fade the grenade hud display.
hud_fade_stance 0-30 - Time (in seconds) to fade the stance hud display.
m_filter 0/1 - egér "kisimítás".
m_pitch -1-1 - Vertical érzékenység.
name - Név.
password - Password.
r_aaAlpha 0-3 - Anti-aliasing minőség.
r_aaSamples 1-4 - Anti-aliasing "minta".
r_anisotropy 2-16 - Anisotropic filtering "minta".
r_displayRefresh - képernyőfrissítési érték.
r_dlightLimit 0-32 - maximális dinamikus fények (DX9 only).
r_drawSun 0/1 - nap.
r_gamma 0.5-3 - gamma.
r_glow 0/1 - glow effects (DX9 only).
r_gpuSync 0/3 - bizonyos fajta videó szinkron.
r_lodBias -1000-0 - modell minőségének csökkentése a távolság függvényében.
r_lodScale 1-4 - modell minőség.
r_mode 0-? - képernyő felbontás.
r_multiGpu 0/1 - több videókártya optimizáció.
r_picmip 0-3 - textúra minőség.
r_picmip_bump 0-3 - textúra bump mapping minősége (DX9 only).
r_picmip_manual 0/1 - manuális picmip beállítás (Set to 1 if you change picmip via console).
r_picmip_spec 0-3 - a textúrán a fény visszatökrőződésének minősége (DX9 only).
r_polygonOffsetBias -16-16 - textúra borítások.
r_polygonOffsetScale -4-4 - textúra borítások.
r_rendererPreference 0-2 - renderelési mód.
r_swapInterval 0/1 - vertikális szinkronizálás (bekapcsolva a max FPS annyi lesz, mint amennyi a monitor Refresh Rate-ja).
r_textureMode 0-4 - textúra filterelési mód.
r_zFeather 0/1 - egyenletes/kisimított füst perem (DX9 only).
rate 1000-25000 - maximum bájt másodpercenként.
sc_enable 0/1 - dinamikus árnyék (DX9 only).
sensitivity 0.01-100 - egér érzékenység.
snaps 1-30 - a szerver által maximum befogadott felvétel.
snd_bits 8-16 - sound bits.
snd_khz 11/22/44 - hang minőség.
snd_stereo 0/1 - stereo.
snd_volume 0-1 - hangerő.
winvoice_mic_reclevel - beépített mikrofonos beszélgetés hangfelismerésének szintje.
FPS BEÁLLÍTÁSOK:
cg_blood 0
cg_brass 0
cg_drawFPS 1
cg_marks 0
com_hunkMegs (a gépedben lévő memória felét add meg! értelemszerűen 512-nél 256-ot!)
com_maxfps (maximum fps. A bűvös értékek: 43, 76, 125, 333)
r_aaAlpha 0
r_aaSamples 1
r_anisotropy 2
r_displayRefresh (monitorod frissítési idejét add meg. ha 85Hz-n megy, akkor 85)
r_drawSun 0
r_gpuSync 0 (bizonyos embereknél egér lag-ot idéz elő)
r_lodBias 0
r_lodScale 4
r_mode 0
r_multiGpu 1 (több FPS-t hozhatsz elő egy vidkártyával is. Van akinek füstben egér lag-ot idéz elő)
r_picmip 3
r_picmip_manual 1
r_polygonOffsetBias 16 (vannak szerverek ahol nem engedélyezett, default érték: -1)
r_polygonOffsetScale 4 (vannak szerverek ahol nem engedélyezett, default érték: -1)
r_rendererPreference 2
r_swapInterval 0
r_textureMode 0 (0 értékkel iszonyat ronda, ajánlott 2)
snd_bits 8 (NEM AJÁNLOTT, a hang befolyásolja az FPS-t)
snd_khz 11 (NEM AJÁNLOTT, a hang befolyásolja az FPS-t)
snd_stereo 0 (NEM AJÁNLOTT, a hang befolyásolja az FPS-t)
EGY Komoly FPS beállításokat tartalmazó részleges CFG:
seta r_gpusync "0"
seta r_multigpu "1"
seta cg_drawfps "1"
seta cg_lagometer "1"
seta cg_blood "0"
seta cg_drawdecals "0"
seta cg_brass "0"
seta cg_marks "0"
seta cg_drawcrosshair "1"
seta cg_drawTurretCrosshair "1"
seta r_skincache "1"
seta r_aaalpha "0"
seta r_aasmaples "1"
seta r_swapinterval "0"
seta r_rendererpreference "2"
seta r_autopriority "1"
seta r_drawsun "0"
seta r_drawdecals "0"
seta r_gamma "1.5"
seta r_glow "0"
seta r_picmip 1"
seta r_picmip_bump "2"
seta r_picmip_manual "1"
seta r_picmip_spec 2"
seta r_anisotropy "0"
seta r_sunflare_max_size "0"
seta r_lodscale "2"
seta r_dlightlimit "2"
seta lodbias "-200"
seta com_hunkmegs "256" // half of your system ram
seta ai_corpsecount "1" // 0 crashes the game
seta sys_sse "1" // if your processor supports sse (most do)
seta cl_mouseAccel "0" // turns off mouse accel
// binds
bind f11 "r_applypicmip"
bind f10 "r_gpusync 3" // if you get mouse or keyboard lag
bind f9 "r_gpusync 0"
// rates
seta rate "25000"
seta snaps "20"
seta cl_maxpackets "100"
seta cl_packetdup "2"
ANGOL VERZIÓ
Graphics/Performance Commands
ai_corpseCount
[0 - 64] - Determines the maximum number of corpses visible on screen
at any time. Usually determined by the in-game setting Number of
Corpses, you can set a specific value between 0 and 64 here, with the
lower the number, the greater your FPS in heavy combat scenes. Note,
setting a value of 0 will cause the game to crash.
cg_brass
[0,1] - If set to 0, disables all ejecting brass, such as expended
shells from your gun. This can improve FPS slightly when firing your
weapon.
cg_drawGun [0,1] - (cheat) If set to 0, removes the gun
model from in front of the player. In effect the gun becomes hidden,
and this will improve performance by removing the complex gun model
from the screen.
cg_marks [0,1] - If set to 0, disables all
marks made by weapons, explosions etc - such as bullet impact marks and
charring on the ground. This can improve performance in heavy combat
scenes. If set to 1, you can set the maximum number of marks shown with
the cg_markslimit command.
cl_mouseAccel [0 - 100] - If set to 1
or higher, accelerates your mouse movements. The higher the value used,
the quicker your movements will accelerate your mouse. This can make
aiming difficult, so set to 0 if you want to disable this option.
com_hunkMegs
[80 - 512] - Determines the amount of memory (in MB) to allocate to the
game to help smooth out in-game loading. You should not allocate any
more than half your system RAM to this option (i.e. if you have 1GB of
RAM, set this cvar to 512).
com_maxfps [0 - 1000] - Determines
the maximum frames per second (fps) possible. If set to 0, disables the
FPS cap. Any value higher than 0 caps your FPS to that level. The main
reason to use this command would be to smooth framerate fluctuation, as
framerate spikes can cause jerky gameplay.
developer [0,1] - If
set to 1, enables developer mode, which shows the game code and allows
a range of functions for testing the code.
fx_enable [0,1] -
(cheat) If set to 0, disables a range of special effects in the game.
This can improve performance at the cost of image quality.
r_aasamples
[1-4] Determines the level of Antialiasing (AA) applied in the game.
You can set this using the Anti-Aliasing option in the in-game
settings. Note that a value of 1 turns AA Off.
r_anisotropy
[0-16] - If Anisotropic Filtering is enabled in the in-game settings,
this cvar sets the level of Anisotropic Filtering used. The default is
8x, however you can set a value between 1x and 16x, with the higher the
sample rate, the better texture quality but the lower your performance.
Anisotropy can have a significant impact on performance on certain
systems.
r_aaAlpha [0,1,2] - This setting determines the type of
alpha blending used for antialiasing (if AA is enabled). 0 is off,
which gives the best performance, 1 is dither mode which is the
default, and 2 is Supersampling which provides better image quality but
reduces performance.
r_autopriority [0,1] - I'm not certain what
this option does, it may prioritize objects in the z buffer.
Regardless, when set to 1 (enabled) it seems to provide slightly better
performance without a noticeable drop in image quality.
r_drawDecals
[0,1] - If set to 1, disables all decals - that is, marks on the wall
from gunfire, explosions, etc. Similar to the cg_marks command.
r_drawSun
[0,1] - If set to 0, disables the sun effect in the sky - the sun
disappears. This can improve performance slightly, and also removes the
'sunblind' effect when starting at the sky.
r_drawWater [0,1] - (cheat) If set to 0, disables water effects. This improves performance in areas with water.
r_fog [0,1] - (cheat) If set to 0, disables any visible fog. This can improve performance in such circumstances.
r_forceLod [0,1,2,3,4] - (cheat) Sets the Level of Detail (LOD). 0 is High, 1 is Medium, 2 is Low, 3 is Lowest and 4 is None.
r_fullscreen
[0,1] - If set to 0, changes from fullscreen to windowed mode. This can
help performance if the window is smaller than your current desktop
resolution. Game must be restarted for windowed mode to come into
effect.
r_gamma [0.5 - 3.0] - Sets the level of the in-game
Gamma (brightness). Normal gamma has a value of 1, 3 is very bright,
0.5 is dark.
r_glow [0,1] - If set to 0, disables the in-game
'glow' which certain bright objects (such as the clouds) emit. This can
noticeably improve performance, especially for lower-end graphics
cards, without a major reduction in image quality. Some people actually
prefer to disable the glow effect as they find it annoying.
r_lodBias
[-1000 - 0] - Controls the Level of Detail (LOD) Bias. The default is
0, and values below 0 progressively make distant models (e.g. soldiers)
more detailed. At -1000 the level of detail of all models is at its
highest, but performance also takes a signficant negative hit.
r_lodScale
[1 - 4] - Determines the rate at which the LOD Bias value comes into
effect. That is, models closer to you will lose more details more
quickly the higher the lodscale value.
r_dlightLimit [0 - 32] -
This setting corresponds to the 'Number of Dynamic Lights' option in
the in-game settings. However here you can specify a specific a limit
to number of dynamic lights. By default 8 is the maximum number allowed
in the game using the in-game settings (= High), however you can set it
higher here if you're willing to reduce performance in certain areas,
or you can set it at intermediate values such as 7 or 5 which are not
possible using the in-game settings.
r_displayRefresh [0] -
Provides the possible refresh rate modes at your current resolution,
and is the same as the 'Screen Refresh Rate' setting in the graphics
options of the game. You can't specify the actual refresh rate in Hz
here, only the mode which corresponds to it. To use the maximum
possible refresh rate on your system for your chosen resolution, see
the 'Refresh Rate Fix' section near the bottom of page 4 of my Nvidia
Forceware Tweak Guide or my ATI Catalyst Tweak Guide. Once you've
overridden the default 60Hz refresh rate on your system, you should be
able to choose a higher refresh setting in the in-game settings or here.
r_multigpu
[0,1] - This setting is the same as the 'Optimize for SLI' option in
the in-game settings. As such, you should set it there, however check
to make sure it is set appropriately for your system (i.e. 0 for single
graphics card users, 1 for SLI users). Also make sure to check the
r_gpysync value (See below) for optimal performance. Some single
graphics card users note a performance improvement when setting this
option to 1, however this may induce keyboard/mouse lag. There is
further discussion of these settings in the Conclusion section of the
guide.
r_gpuSync [0,1,2,3] - This setting determines the
synchronization of the GPU (graphics processing unit) and CPU. The
values for the various modes are 0 for Off, 1 for Beginning, 2 for
beforePresent, and 3 for Adaptive. Importantly, this setting currently
defaults to 3 for all users which is a conscious decision by Infinity
Ward to balance performance and responsiveness. This is because if set
to 0, you may gain performance however your control input (keyboard
and/or mouse input) may become laggy as the CPU and GPU go slightly out
of sync in places (See Conclusion section). If you are desparate for
extra FPS, set this to 0, however if you notice mouse/keyboard lag even
at 30+ FPS, then reset to the default value 3 (Adaptive) which keeps
the CPU and GPU in sync.
r_mode [0,1,2,3-] - This setting is
controlled by the 'Video Mode' option in the in-game settings. As such
you should set it there. However if you run into any problems with the
resolution, you can manually select one of the preset modes here, with
0 being 640x480, 1 is 800x600, 2 is 1024x768, 3 is 1280x1024 and so
forth depending on your monitor's maximum possible resolution in COD 2.
There's no way to set custom resolutions in COD 2 - the only way is to
set a custom resolutions in your graphics card control panel, and it
should appear in the Video Mode in-game option for COD2.
r_showTris [0,1,2] - (cheat) If set to 1 or 2 enables simple or detailed wireframe mode.
r_skinCache
[0,1] - If set to 1, caches model skins, resulting in smoother
gameplay. However caching takes up some memory, so for those with very
low system RAM, disabling skincaching may reduce loading times and
improve performance. For most everyone else, keep this enabled, or
experiment to see what performs best on your system.
r_zfeather
[0,1] - If set to 0, disables zfeather smoke effects. These effects are
covered in the In-Game Settings section of this guide under the 'Soften
Smoke Edges' setting. Note that some graphics cards may not have
sufficient hardware support for zfeather smoke, and hence can't be
forced to use it.
sys_SSE [0,1] - Should be set to 1 on all
systems as it enables COD 2's SSE Extension support on SSE CPUs (both
Intel and AMD support SSE), which increases performance. Just check
this to make sure it is set to 1, and if not set it to 1 for optimal
performance.
r_fullbright [0,1] - (cheat) If set to 1, this
command removes all shadowing, making everything easier to see. It is
considered a cheat when used in multiplayer for precisely this reason.
r_skipbackend
[0,1] - (cheat) This option appears to be for removing back-facing
polygons, which would improve performance. However when enabled it
appears to remove everything (the screen turns black), so it is not
recommended that you use this command.
r_znear [0.001 - 16],
r_zfar [0 - ?], r_znear_depthhack [0.001 - 16] - (cheat) The r_znear
and r_zfar commands work together to define the distance at which
objects are clipped. The r_znear_depthhack command is also involved,
although I'm not sure precisely how. Altering these values typically
results in objects in the near or far distance disappearing or
appearing transparent. You can experiment with small alterations from
the default values to fix clipping problems or to see if you can gain
some performance in large open areas.
sv_framerate_smoothing
[0,1] - If set to 1 this option should keep framerates smooth, however
you can experiment to see if disabling it improves performance or
overall framerate. I saw no difference on my system either way.
[Texture Settings]
r_picmip_manual
[0,1] - Controls whether Call of Duty 2 automatically determines the
texture quality parameters, or whether your manual settings will be
implemented. This is the same as the Texture Quality setting in the
in-game menu. If you want to adjust the settings manually, make sure
this is set to 1.
r_picmip [0,1,2] - Controls the mipmap level
which affects texture quality. This is the same as the Texture
Resolution setting under the Texture Settings section of the graphics
options. A value of 0 seems to give the best image quality, while 1 and
2 provide poorer image quality at better performance - see the
screenshot comparisons in the In-Game settings section. Note, if you
change this setting via the console in-game, make sure to use the
r_applypicmip command to apply it to the current game.
r_picmip_bump
[0,1,2] - Controls the bump mapping on textures. This command
corresponds with the Normal Map Resolution setting in the Texture
Settings section of the graphics options. A value of 0 seems to give
the best image quality, while 1 and 2 provide poorer image quality at
better performance - see the screenshot comparisons in the In-Game
settings section. Note, if you change this setting via the console
in-game, make sure to use the r_applypicmip command to apply it to the
current game.
r_picmip_spec [0,1,2] - Controls the specular
light map used for textures. This command corresponds with the Specular
Map Resolution setting in the Texture Settings section of the graphics
options. A value of 0 seems to give the best image quality, while 1 and
2 provide poorer image quality at better performance - see the
screenshot comparisons in the In-Game settings section. Note, if you
change this setting via the console in-game, make sure to use the
r_applypicmip command to apply it to the current game.
r_applypicmip
- This command applies any changes made to the r_picmip_spec,
r_picmip_bump and r_picmip settings (see above) while in-game. Use this
command each time you alter these settings while playing, and see the
Conclusion section of this guide for a neat discovery which can boost
your FPS when using this command.
Audio Commands
Note: Most of these commands will require the use of the snd_restart command to work after changing, or a restart of COD 2.
snd_bits
[8 - 16] - Sets the bitrate of audio in the game. The default is 16-bit
audio which provides best audio quality, however you can set this to
8-bit audio, which may improve performance at the cost of some loss in
audio quality.
snd_enable2D [0,1] - (cheat) If set to 0,
disables 2D sounds - that is, sound effects such as clicking buttons
and background music.
snd_enable3D [0,1] - (cheat) If set to 0, disables 3D sounds - that is, most sound effects in the game.
snd_enableReverb
[0,1] - (cheat) If set to 0, disables reverberation effects used in EAX
3D sound. This can improve performance, but lessens the reality of 3D
sound.
snd_stereo [0,1] - Sets the sound to Mono mode if set to 0, 1 for normal Stereo.
snd_volume [0 - 1] - Sets the precise level of the volume, from 0.0 to 1.0.
View Commands
This
section only covers some of the more useful view customization
commands. There are plenty more to be found if you need to customize
various aspects of the game, however remember that many of these types
of customizations can be considered cheats when online.
con_minicon
[0,1] - If set to 1, shows the text output of console commands and game
engine functions on the main screen. You can use the con_miniconlines
and con_minicontime cvars to set the number of visible lines and the
amount of time text output stays visible on screen respectively.
con_typewriter_printspeed
[0 - 400] - Controls the print speed of text written on the screen
using the 'typewriter effect', such as objective notifications. The
higher the value, the quicker text will be written to the screen.
cg_drawHealth
[0,1] - (cheat) If set to 1, draws a health bar on the screen. Normally
your health is not shown, since after taking any damage you can usually
heal to full health if you rest for up to 5 seconds.
cg_drawMantleHint [0,1] - If set to 0, disables the grey 'press Space to Mantle' prompt when you are close to climbable objects.
cg_hintFadeTime
[0 - *] - Determines the time in seconds before an onscreen hint is
removed. The time can be any value 0 or higher.
g_deathDelay [0
- ?] - Determines the number of seconds before the message you get
after dying fades and you can restart. The default is 3 seconds (3000),
however lowering this value means you can recover from dying and start
again much more quickly.
cg_cursorHints [0,1,2,3,4] - This
option affects the way the various text prompts which replace your
cursor appear, such as the prompt to switch weapons when standing over
a weapon. When set to 0, all such "cursor hints" are not shown, at 1
the hint is shown and pulses quickly, at 2 it pulses more slowly, at 3
(the default) the hint is shown but is static, and at 4 I see no
difference compared to 3.
cg_hudCompassSize [0 - ?] - This
setting controls the size of the compass at the bottom left of the
screen. When set to 0 the compass is not show, and at 1 it is the
default size. Larger values mean the compass takes up greater screen
space.
Information/Diagnostic Commands
Note: If any
of the values shown in these commands are not correct, you may have to
check to see if you have the latest BIOS, motherboard drivers, graphics
drivers, etc. See the Essential Optimization section of this guide for
more details.
sys_cpuGHz - Shows the current GHz of your CPU.
Note that AMD CPUs have a "performance rating" (e.g. 3200+) which is
not the same as their actual GHz speed, so don't get confused.
sys_gpu - Shows your current Graphics Processing Unit (GPU) or more commonly know as the graphics card.
sys_sysMB
[*] - Shows the amount of system memory (RAM) detected by the game. For
example1024 is 1024MB, which is 1GB of system RAM. Unfortunately COD 2
doesn't seem to detect system memory correctly at the moment, since
many people with 2GB of RAM (including me) are having it incorrectly
shown by the game as 1GB. This command doesn't seem to allow a change
either, regardless of where it is used.
snd_restart - Restarts
the game's sound engine. This can help resolve any audio glitches
and/or apply any changes you've made to the sound commands in the
console without having to restart the entire game.
vid_restart -
Restarts the game's graphics engine. This can help resolve any visual
anomalies or glitches and/or apply any changes you've made to
graphics-based commands in the console without having to restart the
entire game.
map_restart - Reloads the current map/level from the beginning.
meminfo - Displays some memory usage stats in the console.